This includes things like creating multiple arenas, re-creating the original weapons and armor in the. Over the last two months, I’ve been working hard getting Floppy Heroes 2 ready for its Early Access release on Steam. I always read them, and I’ve already received some great ideas to implement once development is further along. The Steam store page is finally up, and I have a solid release date: March 10, 2020. Floppy Heroes 2 builds on its predecessor and offers a ragdoll physics brawler with dismemberment, a wide range of weapons and armor, a voxel-based item. I’ll still continue to poke my head into the Floppy Heroes forum on Steam on a regular basis, so feel free to continue reaching out to me there if you prefer.Īlso, as always, post any suggestions you may have for the sequel here. This would be nice, as a sizable number of people who bought the first game are from non-English-speaking countries.įrom this point onwards, I’ll focus on using this blog as the primary place to post news and updates on the development of Floppy Heroes 2. The code is much cleaner, my 5-year old notebook can run the current build at a steady 60 fps, and it’s much easier to add or modify in-game items (which improves the possibility of modding).Īnother notable improvement is the use of XML files to store in-game text (rather than hard-coding everything), which allows for the possibility of some benevolent souls to help localize the game further down the road. On the bright side, developing the sequel with a clean slate has also been a great opportunity to use what I’ve learned from working on the first game, as well as working with Unity in general. Last edited by Doctopus 11:32am < > Showing 1-3 of 3 comments.Therefore the more tangible, graphics-related things are still on the way, along with more screenshots and videos. I think it could really elevate Floppy Heroes without needing to reinvent much, with relatively minimal development effort to achieve all this. This is something that’s been taking me a while, and a lot of what I’ve been working on so far has been the coding related to the core functionality of the game. With the leap to 3D, the entire game needed to be rebuilt from scratch. Later, I also posted some early footage of the sequel’s new style. (Note: This is more of an introductory post, hence “Update #0”)Įarlier this year, I announced that I’d begun developing a sequel to Floppy Heroes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |